Seven Production Moves That Take a Mockup From Amateur to Release-Ready
You can already write. This is about the production that makes your cue sound like the reference track the supervisor sent over. A free guide covering seven of the fixes most composers miss in the last 10% of the mix.
What's inside?
You'll be able to hear exactly what's separating your cue from the tracks getting placed, and know which move closes the gap
Why your mockup still sounds flat and 2D even when the writing is strong, and what finally gives it the depth of a real recording
How a stack of different libraries stops sounding like a pile of libraries and starts sounding like one ensemble
Your lead punching through a dense mix without you just turning it up
Getting your track loud enough to hold its own in a supervisor's inbox without squashing the life out of it
Whose Guide Is It?
I'm Dan Tauber. My music has scored campaigns for Dune: Part Two, The Marvels, Diablo IV, Valorant and Call of Duty: Mobile, and I've tracked the London Symphony Orchestra at Abbey Road. These are seven of the moves I reach for on real cues, on real deadlines.
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