Make the Music You've Already Written Get Chosen

Make Your Music Sound Pro: Production, Mixing & Mastering for Media Composers

You can already write. Apply one technique tonight and hear it on your next bounce, not in six months.

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The gap

You can write. The mix is what's in the way.

You've got the ideas. You've got the template. You're writing cues you like. But when you render the mix and A/B it against the reference track the music supervisor sent over, something is off — and you can't always name what. It's not the notes.

It's what's happening between them.

The low end is blurry. The strings don't breathe. The percussion doesn't hit. The mix sounds fine on your monitors and then collapses the moment it runs through the client's laptop speakers. You bounce, tweak, rebounce. The polish that separates your cue from the one that got selected lives in the last 10% — and the last 10% is where the tutorials stop.

If you're here, you've probably already done the work. You've bought the libraries. You've watched the YouTube breakdowns. You know what a Pultec does, roughly, and you've opened soothe2 before. What you don't have is the end-to-end decision framework — the one that tells you what to reach for, when, and why, on cue after cue, deadline after deadline, without starting from scratch every time.

That's what this course teaches.

Not a preset chain to copy. A way of hearing and deciding, built module by module, so the next cue you polish is faster and better than the last one — and the cue after that is faster and better still.

The course

Introducing Make Your Music Sound Pro.

Eleven modules. Self-paced video. One complete system for producing, mixing, and mastering media-composition cues to a level that survives music-supervisor scrutiny, loudness normalization, and the client's laptop speakers.

Production. Mix bus architecture. Mastering signal flow. Sample-library orchestration. CSS timing compensation, resolved. iZotope RX, Ozone 11, Pro-Q 4, soothe2, Gullfoss, Pultec, FabFilter Pro-MB, Decapitator, Devil-Loc. Every plugin taught with real settings, in the context of real cues, inside a framework that explains when and why to reach for each one.

Everything builds on the module before it. Nothing is prescriptive. By the end, you have the reasoning, not just the recipe.

Proof you can hear

Listen. Same cue. Before, and after.

Here is a before and after utilizing the lessons learnt in modules 4 and 7 on mixing and mastering. No live musicians have been recorded in either. This demonstrates how much stronger your demos can be when using the techniques in the course.

BEFORE - UNPOLISHED MIX AND NO MASTERING

❌ Plugins muted - Mastering Disabled

AFTER - POLISHED MIX AND MASTERING

✅ Plugins Active - Mastering Enabled

Both audio files normalized to -0.5 for fair comparison. Same arrangement, same libraries. The only difference is the workflow.

Who's teaching this?

I'm Dan Tauber, an award winning trailer and video game composer based in Los Angeles. My music has scored marketing and launch campaigns for Dune: Part Two, The Marvels, Diablo IV, Toy Story 5, Call of Duty: Mobile, the Evil Season 3 main title, multiple Olympic Games campaigns, and roughly 125 other projects. I've tracked live musicians on sessions around the world — most notably the London Symphony Orchestra at Abbey Road.

I moved from Sydney to attend Berklee College of Music and spent several years as a core composer at Audiomachine — one of the biggest names in trailer music. This class is about the part nobody hands you: how a track actually gets built, mixed, and mastered to a professional standard. It's everything I wished I knew starting my career and it's what I'm here to teach you so you don't have to make the same mistakes I did.

Credentials

Game Audio Network Guild Award 2023
Best Audio for a Casual or Social Game - Winner
Golden Trailer Awards 2022
Best Comedy TV Spot - Winner
Golden Trailer Awards 2025
Best Music (TV/Streaming Series) - Nomination
Golden Trailer Awards 2025
Most Original (TV/Streaming Series) - Nomination
Golden Trailer Awards 2025
Best Horror/Thriller (TV/Streaming Series) - Nomination
Hollywood Music in Media Awards 2021
Best Song/Score for Mobile Video Game - Nomination
Game Audio Network Guild 2021
Best Audio for a Casual or Social Game - Nomination
Game Audio Network Guild 2024
Best Audio for a Casual or Social Game - Nomination
Michael Rendish Award
Berklee College of Music - Film Scoring

Who this is for

Who this is for.

This is built for you if you're…

  • An intermediate media composer who's writing cues you like but losing the mix.
  • An early-career composer trying to go pro, who needs the full production workflow, not more composition theory.
  • An advanced composer moving into trailer, campaign, or media-sync work where mix polish is the selection criterion.
  • A working composer who wants to consolidate scattered workflow knowledge into one end-to-end system.

This probably isn't for you if you're…

  • × Looking for composition or orchestration theory — this course assumes you can write.
  • × A total beginner to your DAW. You should know your way around Logic, Cubase, Pro Tools, or equivalent before starting.
  • × Looking for preset chains to copy verbatim without understanding them.
  • × Expecting a lifestyle/business course. This is a craft and workflow course.

The method

Building blocks, not copycat chains.

Most production tutorials teach you a chain. "Put soothe2 here, then Pro-Q here, then Pultec here, with these exact settings." You copy it, it works once, and the next time you load a different cue, it doesn't — because you never learned why the chain existed in the first place.

This course teaches the reasoning underneath every decision, module by module, so you become the person making the call.

The painter's palette — how Module 2 reframes sample libraries.

You don't pick a library and live inside it for the rest of the cue. You build a palette — like a painter mixing from a limited set of pigments — and you pull from it depending on what the moment of music needs.

Which library actually gives you breath in the longs, and which one only pretends to. Why Spitfire and Berlin feel so different in the same arrangement, and when you want each. How to fix the Cinematic Studio Strings timing problem in thirty seconds with a Logic file you import on day one — instead of working around it for the rest of your career. When to reach for a section patch, and when to build the section from individual soloists.

The palette isn't a preset. It's a vocabulary. You learn what each library actually does, what it sounds like, what it doesn't do well, and how to combine what you already own.

The mastering philosophy — clean before character.

Module 7 teaches a methodology-first mastering workflow — a specific six-stage signal flow, in a specific order, for a specific reason.

Why cleaning has to happen before character, and what goes wrong when you do it the other way. Which two stages most composers skip entirely, and how skipping them caps how loud your cue can get before it falls apart. How to hit –8 to –9 LUFS integrated for trailer and media delivery without crushing the dynamics out of the cue. And how to know, with your ears rather than your meter, when the master is finished.

Closing principle: create great music, not low numbers.

The curriculum

The 11-module curriculum.

Eleven modules, five phases — the course moves in the order a working composer actually touches the cue. Template first. Production and mixing. Live recording and post. Mastering and reference. Then everything around the music: clients, case studies, craft philosophy, what to learn next.

Phase 1Foundations
01Course Introduction

Most composers think the path to more work is writing better music. It isn't — or at least, not only. This module reframes what you're actually being hired for, and what separates the composers who keep getting calls from the ones who don't.

  • The uncomfortable truth about why the best writer rarely wins the gig
  • What "selling your ideas" means in a media context — and why it changes what you work on at the end of a session
  • The single discipline that separates students who apply this course from the ones who collect it
02Sample Libraries

You don't pick a library and live inside it for the cue. You build a palette — like a painter mixing from a limited set of pigments — and you pull from it depending on what the moment of music needs.

  • Which libraries actually give you the sound you want and which ones only pretend to.
  • How to fix the Cinematic Studio Strings timing problem in thirty seconds with a Logic key-commands file you import on day one — instead of working around it for the rest of your career
  • When to reach for a section patch, and when to build the section from individual soloists.
  • How to deal with timing issues from library to library.
03Template Building & System Management

Most composers' templates evolved by accident — built one track at a time over years, working fine until they don't. This module rebuilds yours from the ground up, as the system the next five years of cues depend on.

  • How to make your template work for you rather than be constrained or have your creativity subverted by it.
  • The organizing principle most templates violate — and why it makes every mix harder than it needs to be
  • The five-finger bus technique that gets referenced across every mixing module afterward
  • What to put on template tracks once, so you never have to do it again on an individual cue and save hours of time
  • The reverb send setup that positions your instruments in a real room before you touch a single EQ
  • The RAM and resource protocol that keeps the template from becoming the bottleneck when the deadline hits
  • A full string template walkthrough, color coding
  • How to get the most out of your percussion for a trailer ready sound
Phase 2Production
04Track-Level & Bus-Level Production & Mixing

The largest module in the course, and the one that fixes most of what's going wrong in the mix. Organized by what each category of sound actually needs — not by plugin, because reaching for a plugin is always the symptom, never the starting point.

  • How to control resonances between different instruments from building up.
  • How to get character out of saturation without the clipping and muddiness that usually comes with it
  • Parallel compression and how to use it effectively.
  • The low-end enhancement sequence that adds weight without mud.
  • How to maximise the effectiveness of analog simulating plugins and not subtly distort them.
  • The Plugin Quick Reference — one cheat sheet for epic percussion, long strings, short strings, brass, and full-mix trailer polish
Phase 3Recording and Editing
05Working with Live Musicians

Booking a player is the easy part. Whether you walk away with a usable performance — and a collaborator who picks up next time — comes down to what you hand them and how you direct them on the day. The human side of live recording, before a single mic goes up.

  • How to prep a part a player actually wants to read — and the layout slips that quietly stall a session
  • When a pro copyist is worth it, and what changes on the day once you bring one in
  • The prep habit that turns a stack of takes into the one you actually keep
  • Giving feedback that pulls a better performance without eroding the room — including the one word you should never say to a session player
  • Why one well-run session is worth far more than its booking fee
06Tools of the Trade & Post-Recording Workflow

From the session itself through to a mix-ready stem, there's an order to the work — and most composers collapse it into one messy pass, then fight the artifacts for the rest of the cue. The capture, the cleanup, and the order they happen in.

  • The 30 seconds of the session almost everyone forgets to capture — and the week of pain it costs later
  • The RX cleanup sequence most composers get backwards, and what it quietly does to the performance
  • How to repair what survives denoising without sucking the life out of the take
  • When Melodyne earns its place on a live recording, and when it does more harm than good
  • How to stop multi-mic phase issues from robbing your high end
  • The backup-and-workflow layer that saves hours every project once it's set up
Phase 4Mastering and Polish
07Mastering

A methodology-first mastering workflow — a specific six-stage signal flow, in a specific order, for a specific reason.

  • How to get your piece sounding competitive against other demos for the same gig.
  • How to minimize issues to make mastering easier and more effective.
  • Which stages most composers skip entirely, and how skipping them caps how loud your cue can get before it falls apart
  • How to hit –8 to –9 LUFS integrated for trailer and media delivery without crushing the dynamics out of the cue
  • How to know, with your ears rather than your meter, when the master is finished
  • Before-and-after walkthroughs of a real cue through every stage
  • How to handle revisions after a cue is mastered, without starting over
08Referencing

Your cue will be heard on AirPods, laptop speakers, car stereos, and — rarely, if ever — your monitors. The discipline that makes a master translate across all of them is almost entirely unrelated to how it sounds on your setup.

  • Why the headphones you're used to beat the "better" headphones you haven't grown with yet
  • The laptop-and-AirPods test — and what it tells you about what your listener actually hears
  • The car test, and why composers in LA still swear by it
  • What to do when SoundID says your room is wrong and your ears say it's fine
  • Referencing as a philosophy, not a checklist — mixing for translation, not perfection on one system
Phase 5Professionalism
09Client Relations & Professionalism

You can write the best cue of the shortlist and still not get the job. The thing that separates the composer who gets hired from the one who doesn't usually isn't the music — it's everything that happens around it. That's what this module is for.

  • The single sentence you should never say to a director, even though most composers say it in every call
  • How to talk about your own music in a way that makes the client value it more.
  • How to maximize the chances of landing the gig.
  • The revision-handling posture that turns one-off jobs into repeat bookings
  • The licensing conversation you need to have before you write a single note around a client's existing track
  • The "book cover" principle for track naming, and why one of the most-licensed tracks in the catalog has a title that works when others wouldn't
10Philosophy & Mindset

The composing industry rewards grinding yourself into pieces — or at least, it tells you it does. This module is the counter-argument, made by someone who watched the healthy version of the career work, at a company that didn't require the alternative.

  • How to build a sustainable career that compounds slowly
  • When to put the artist hat on, and when to take it off
  • Subjectivity versus objectivity in your own work
  • A balanced life vs the grind-culture version
  • How to navigate an assistantship or early-career role without burning out or being taken advantage of
11Continuing Education & Resources

Where to go after this course. Not a links dump — the specific resources that fill the specific gaps, and the ones to skip.

  • What services can help you grow your craft even more.
  • How to grow the fastest
  • How to cultivate professional affiliations that actually get you work, and see the ones that are just dues
  • The networking events that matter for media composers, and what to do differently at each
  • Budget-friendly picks across mixing, mastering, orchestral libraries, production — including the one bundle that gives you more tools for less money than most composers realize
  • The one non-composing skill you're undervaluing, and what investing in it returns over a career

Outcomes

By the end of this you'll be able to...

  • Deliver broadcast-quality, placement-ready mixes that sit comfortably next to the trailer and game music your audience already hears in theaters and on Netflix.
  • Carve space in a wall-of-sound arrangement using mid-side EQ, dynamic EQ, and Split EQ — so the lead cuts through and nothing turns to mud.
  • Surgically tame harsh string and brass resonances with Soothe and dynamic EQ, instead of dulling the whole mix with a blanket cut.
  • Comp and edit live recordings across multiple mics at once with grouped tracks and crossfades, so overdubs lock in tight and your demos sound expensive.
  • Direct live players like a seasoned producer — marking takes with a quick shorthand, giving every pass a clear target, and using the psychology of session language (it's "intonation," never "tuning") to pull better performances out of musicians in less studio time.
  • Build a complete mastering chain you actually understand stage by stage — clean-up before character, a series of 1% moves — and recognize when a problem belongs back in the mix, not the master.
  • Master your own cues to competitive loudness so your demos hold their own in a supervisor's inbox full of other composers.
  • Set up a listening environment you can trust and reference your mix the way directors actually hear it — phone speaker, AirPods, car — so your music translates everywhere, not just in your room.
  • Talk to directors and music supervisors in a way that earns trust and repeat hires — articulating every musical choice through their vision instead of your ego.
  • Name your cues so an editor wants to use them before they've even pressed play.
  • Develop your own recognizable voice as a composer — applying all of this judiciously rather than as plug-and-play presets — so clients eventually start coming to you for your sound.

The offer

Included with enrollment.

The core curriculum $1,200
  • The 11-module / 5-phase video course (Foundations → Production → Recording & Editing → Mastering & Polish → Professionalism)
The Reference Library $129
  • 9 per-module cheat sheets
  • Track delay reference (CSS, CSB, Oceania, Performance Samples offsets)
  • Compression reference
  • Mastering chain reference
  • Plugin & software master list with direct links
Workflow Accelerators $129
  • Custom Logic key commands
  • Keyboard Maestro macros: Auto Slice at Transient, Auto Quantize Region, Cinematic Studio Strings Legato Adjuster, and Duplicate MIDI Octave Up/Down
The Business Toolkit $79
  • Quote / price calculator
  • Invoice generator
Onboarding & knowledge checks $49
  • "Start Here" onboarding guide
  • Module summaries + 74-question knowledge checks across all modules
Lifetime access & all future updates $100
Value of everything above $1,686
Intro bonus Only 25 spots
A 60-minute 1:1 consult with Dan

One private session. Screen-share your own track and leave with a personalized production roadmap.

Value: $300, free for the first 25 to enroll
Total value with the intro bonus $1,986
Total value $1,986
$800

That's less than half the total value, and the 1:1 consult is only free for the first 25 to enroll.

Every cue that sounds unfinished costs you twice: the placement it missed, and the supervisor who quietly files you under not ready. Stop having your cues passed over.

14-day risk-free guarantee. No conditions.

Go through the whole course. If it isn't for you, email within 14 days for a full refund. No questions, no hoops, and you keep every cheat sheet, macro and reference file.

Frequently Asked Questions

Is this a composition or songwriting course?
No. It assumes you can already write — the whole course is the production, mix, and master that turns a cue you like into one that survives a supervisor's inbox. If you want theory or orchestration, this isn't it.
I'm not scoring blockbusters — is this actually for me?
Yes. The credits are there to prove the workflow holds up at the top end, not to set the bar for entry. I'm a composer who learned to mix, teaching it from where you actually are. If you're losing cues at the mix stage, you're exactly who this is for.
How long does the course take to complete?
Roughly 14–20 hours of video, plus the hours you spend actually applying each module to your own cues.
What skill level is this aimed at?
Primarily intermediate to advanced media composers — you can write, you can operate your DAW, you own at least one orchestral library, and you're losing cues at the mix stage. Early-career composers going pro will get full value; advanced composers moving into trailer/campaign work will get the mix-polish discipline the category demands. Total beginners to the DAW should build DAW fluency first.
Which DAW is the course taught in?
Logic Pro, with the CSS key-commands file native to Logic. The principles, signal flow, and plugin decisions are DAW-agnostic — mixing and mastering workflows translate cleanly to Cubase, Pro Tools, Studio One, and Ableton. The Logic-specific keymaps are the only Logic-exclusive asset.
Do I need every plugin you cover in the course?
No. The course names specific plugins because specificity matters, but Module 04 is organized by function — low-end shaping, transient control, tonal correction — so you can substitute the plugin you own for the plugin I demonstrate. The reasoning transfers. The exact plugins are a starting point, not a requirement.
How is this different from free YouTube tutorials or paid subscription platforms?
Free YouTube teaches the what. Subscription platforms teach a workflow, one cue at a time. This course teaches the end-to-end decision framework, module by module, so every cue after enrollment is faster and better than the last one. The painter's palette pedagogy is what you don't get elsewhere.
How long do I get access?
Lifetime of the course! Buy once, return whenever you need it. If the course is ever retired, you get notice and at least 60 days to wrap up, and your saved resources stay yours
What if I can't afford the full $800 upfront?
The 3-payment plan is $297/month for three months ($891 total). Same course, same access, same guarantee. Select it at checkout.
Can I try a module before enrolling?
Yes! The iZotope RX walkthrough from Module 06 is available free!

Enroll Now

Eleven modules. Lifetime access. Cheat Sheets. Custom Productivity Macros. 14-day no-questions guarantee. $800 — or three payments of $297.